Original Post
I''m having troubles with Bumpmapping in D3D.
I get the "error" message when I''m running the bumpmap sample in the DX8 SDK, although bumpmapping works in OpenGL.
Also, I''ve noticed that it doesn''t run too smooth. (Like water and such).
I have a GeForce 2 GTS 64MB so I can''t see what the problem should be in that area. Also running latest nVIDIA drivers (21.83 as of today) and DX 8.1
Any suggestions?
Thank you,