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Speed

Started by shalom Dec 1, 2001 at 6:09 PM 0 replies 400+ views
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shalom
shalom
If I want to have the same 2D picture on the screen in different locations, what''s faster: creating new transformed vertices for each one, or translating the same untransformed and lit vertices? I hate all these tutorials that tell you how to do things, but not how to best do things.
In my thunking device, what happens to the inherited pointer to the original base class when I override the function & how do I access it in my inline assembly code, assuming that we are referencing the higher byte of the 16-bit variable?

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