Original Post
Ok, I''m developing RPG where all the combat is like from Tekken or Soul Calibur. The result of the combat is based on skill of the player rather than stats. All the stats are basically gone, but I might later on implement strenght, dex and other values that improve the speed and strenght of the movements. When the character advances levels more advanced and better moves become availeble.
The character also has variety of non-combat attributes that they can use, but combat skills are basically gone..
Anyone else implementin anything similar?