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USING asm?
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In our last commercial game (Pac-Man:AIT for Hasbro/Infogrames) approximately 1% or less of the code was written in assembly language.
Assembly language itself doesn''t make your code any faster - a novice assembly coder will almost always end up with code which is slower than that generated by a decent optimising compiler.
It''s used a lot on older platforms (e.g. PlayStation 1) and handheld platforms (e.g. GBA). And special vector/graphics microcode assembler is used on PS2 and Xbox.
But PC x86 assmbly language isn''t really such a useful, saleable skill any more [and the CPU has one of the most limiting, horrible designs of any out there!!].
If you''re looking to start learning ASM, you''ll have much more fun and get a much better idea of what the majority of decent CPUs do by learning something like ARM on a GBA emulator.
--
Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com
Assembly language itself doesn''t make your code any faster - a novice assembly coder will almost always end up with code which is slower than that generated by a decent optimising compiler.
It''s used a lot on older platforms (e.g. PlayStation 1) and handheld platforms (e.g. GBA). And special vector/graphics microcode assembler is used on PS2 and Xbox.
But PC x86 assmbly language isn''t really such a useful, saleable skill any more [and the CPU has one of the most limiting, horrible designs of any out there!!].
If you''re looking to start learning ASM, you''ll have much more fun and get a much better idea of what the majority of decent CPUs do by learning something like ARM on a GBA emulator.
--
Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com
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