Original Post
OK..I have a face here, square:
{-1.0f, -1.0f, 0.0f,-1.0f, -1.0f,},
{-1.0f, 1.0f, 0.0f, -1.0f, 1.0f,},
{1.0f, -1.0f, 0.0f,NULL ,NULL ,},
{-1.0f, 1.0f, 0.0f,NULL ,NULL ,},
{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f,},
{ 1.0f, -1.0f, 0.0f, 1.0f, -1.0f,},
Now I wanted to stretch my texture over the entire face, so I don''t have 4 repeating ones. So I just substituted NULL in for the texture coordinates that make the 4 textures appear. This works fine, but I thought there was another way to do that which is more efficient. Is this the right way or not?