I'm asking something a bit different for this forum. I've noticed many questions in this forum ask something like, "is X a good idea?" What I'd like to see is examples of how other people did similar things to what I want to do, and maybe some suggestions for what would be best.
Basically I'm trying to create a game where you play as a bandit leader, and you set up ambushes for various travelers, ala Robin Hood, but with a bit less giving to people other than yourself.
The game I envision has you managing equipment, bandits, and location to increase the success of these ambushes. Therein lies the problem, I'm not sure how to set up a deep system like that. It's not that I lack ideas, but that I am unsure how to refine it down, and translate my idea into actual game mechanics.
Part of it is, while I'm a fan of RPGs, I don't really know how they work. I've never exactly been a minmaxer and while I understand more armor is reduces damage, more attack increase hit-chance etc. I don't really understand how these systems work in detail, and I don't know how to find out.
So my question is, how can I find out about these systems so I can modify them to suit what I want to do?