I don't understand why the mesh is driven by this matrix.
There are a couple of building meshes that are all driven by these strange-looking matrices.
If not driven by anything, the pivot of all meshes are at 0,0,0 and there are, of course, some offsets from the pivot.
However, they are all messed up altogether, if I transform the mesh eventually, everything is still not going to the right place.
Say the building is 200m x 200m, when multiplied by it, it just moves up a little bit. In my thoughts, I think the matrix should move the mesh a couple of hundreds meters at least. The original mesh vertex coordinates are small anyways. If I transform the vertexes by this tiny matrix first and scale up a lot? What can I do?
Dumping Mesh68 Matrix
0.409432 0.346114 -0.844139 0
2.17292e-005 0.925241 0.379379 0
0.912341 -0.155348 0.378816 0
-6.80175e-006 4.49703e-005 -0.000113301 1