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a *complete* art tutorial.

Started by Biere et punk 24 replies 1.6k views
Original Post
Biere et punk
Biere et punk
I was wondering if there would be any interests for a full tutorials on art. I''d start with theory (colors, perspective etc...) to go to traditional drawing (sketch & ink) and progress toward computer graphics to finish with 3d modeling & texturing. Reply to this message and show your interest and I''ll write ''em over the christmas holidays... Biere et punk
Myopic Rhino
Myopic Rhino
We've always wanted GDNet to appeal to every type of game developer, but we're in a situation where most of our audience are programmers, so they submit programming articles, which attracts more programmers, etc. Needless to say, then, I'd love to have any art tutorials we can get to start attracting more artists.


Dave "Myopic Rhino" Astle
Executive Producer and COO, GameDev.net
Game Programmer, Avalanche Software
Author, OpenGL Game Programming

What am I? Flypaper for freaks!?

CaptainJester
CaptainJester
My main interest is programming, but I hate that I can''t even make decent graphics for a game. I would be interested in the tutorials to see if they could improve my abilities. Also with the release of GMax, you might find a lot of interest when you enter the 3D stage, especially if you can expand beyond the technical tutorials included. Those tutorials are great for learning the interface, but they don''t teach you art.

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RabidChild
RabidChild
Since as Myopic Rhino pointed out, the audience is mostly programmers, a tutorial on art would probably be even more welcome. It seems to me that most programmers (myself included) can only do amazing things with graphics that someone else has made (in other words, can''t draw worth a lick). I know I''d definitely be interested in the tutorial you''re suggesting.
--Ben CarterRomans 8:38-39
polly
polly
Interested!
Jon
Fox Mc Cloud
Fox Mc Cloud
I''m very interested too ! Excellent idea !
Like the others, I''m a programmer and some 3d skills would be more than welcome

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Biere et punk
Biere et punk
So basically everyone wants *3d* art but you prefer me to skip the traditional arts?

My plan was to design a character and model/texture it in 3d later. I wanted to give basic tricks to "visualize" in 3D and shading tutorials that would also be useful for creating 3d textures...

Well tell me what you think...
If everyone wants only the 3d stuff I won''t bother writing the drawing series, this would be much less work for me, but I wouldn''t feel it would be a complete tutorials, as I don''t believe it would cover the basics of character creation.

I''m not saying I''ll be doing a lot of theory on color and perspective, just the basics so you konw how to draw a character that looks real. The objective of the tutorials was to make a character (not still life) from sketch to fully textured animated mesh...

Please post feedback again, basically what you feel are the most important topics I should cover

Biere et punk
Prozak
Prozak
Post 3D Basics first, then medium-advanced trick later...
That seems the logical path to me, right?
Also, I can offer to translate your tutorials onto lots
of diferent formats, html, .pdf, .doc, .chm, etc...

Lets learn something...

Hugo Ferreira
Positronic Dreams
"I''ll send an SOS to the world. I hope that someone gets my message in a bottle." - Sting
max621
max621
A tutorial on improving that good old programmer art would be welcome here!
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Blazeroni
Blazeroni
Count me interested.
polly
polly
DO the drawing series too- I''m sure it''ll be invaluable!
Jon
Moogle
Moogle
Ok I will write some tutorial on 3dsmax and Gmax, telling you how to do everything in both.

For people who are intrested in general (traditional) drawing and coloring using the computer I can only redirect you too polykarbon.com
-=Moogle=-
Kylotan
Kylotan
Basics on 2D would be helpful too, I think. No good having these wonderful 3D meshes if you can''t make decent skins to texture it with. I think doing a whole series would be great, but if in doubt, start at the beginning.

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polly
polly
Also,
Does anyone know anything about drawing sci-fi art. More specifically space craft. I am jotting down some ideas about a 3D space game and I''m thinking of having a stab at drawing up some design documents for the game as a whole, part of which would include the game ''look''. I am OK at drawing something I can see in front of me, but find it harder to draw from real life and impossible to draw from imagination alone. Any thoughts on how other people manage to do this?
Jon
Ook666
Ook666
I''d like to read about 2d art(not necessarily pixel-art) even more than 3D, cause even for a 3D game you''d need textures to cover the models and all such nice things. And mainly because I don''t do much 3D programming .
TheSalmon
TheSalmon
I would like to see some 2D art tutorials.

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---Mikael Lax
The Dragon
The Dragon
i''m defenitely interested.
BTW, do you have any idea in wich program you''re going to do the 3D modeling?
I''d suggest 3DSMax or Maya 4, since they seem to be the most widely-used programs for 3D modelling.
Also i would like BOTH 2D AND 3D tutorials, it is always best to start at the beginning, NOT at the end.

"Death is lighter as a feather, duty heavier as a mountain."
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Master Jazzman
Master Jazzman
Another one interested! ESPECIALLY the 2D "old-school" Art!
Go for it!
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Gibbz
Gibbz
quote:
Original post by Biere et punk
I was wondering if there would be any interests for a full tutorials on art.

I''d start with theory (colors, perspective etc...) to go to traditional drawing (sketch & ink) and progress toward computer graphics to finish with 3d modeling & texturing.

Reply to this message and show your interest and I''ll write ''em over the christmas holidays...

Biere et punk



maybe thats cos you dont have any appealing art tuts....

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