So I bet this topic was enough discussed here, but I'll still try with my problem:
So, I've worked for 2 years in a indi gamedev company with great ambitions. Finally the company went to bankrupt. I've asked the permission to use the framework I've created for the game myself, as I have an idea of a way simpler game, using the same mechanics. The CEO granted it to me (even have some legal stuff, etc).
I have a small team on paper, and I've calculated the development cost, that would be around 30.000USD (including a small release PR). I have have about 10-12000USD that I can can spare on this project, so let's say that I'm lacking 15.000USD, that may seem like a not so big sum, but i've discovered that is quite hard to fund.
-First I thought about bank loans, but I've met a lot of difficulties, banks seem to be frighten by loaning to gamedev companies. I can't take a personal loan neither, because I've changed 3 countries of residence past 3 years, so my credit/income story is inexistant.
-Secondly I've though about private investors and FFF. I have some contacts/promesses, but it still unreliable for the moment. So question here: Is there some centralized sires/plateforms where you can seek investors into gamedev (I tried some local platforms, but people are even more frightened by game industry then banks).
-Crowdfunding. I don't believe that in 2018 a noname studio that don't have a big PR asset (like a renowned team member, a license to use a setting or at least a trailer made by a known animation studio) can't hope to get anything from kickstarter and such. Also for the moment we only have code and a desdoc, which is not very sexy for crowdfunding. Going that way means that I'll have to spend my money on PR things, with the risk of don't get any money.
So did I miss some possibilities? What are your experience with that?