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matrix transformations

Started by steg 1 reply 100+ views
Original Post
steg
steg
Could anybody explain the world, view and projection matrix''s and how they work - how do you define world space,i.e. if I have a game where objects are placed within it (world) how do I tell D3D how big the world is etc ? Kind regards, Steve
If it isn't working, take a bath, have a think and try again...
tobymurray
tobymurray
I''ve found the best places for these descriptions is on neXe
nexe.gamedev.net
and also suprisingly in the microsoft direct3d tutorials which
are included in the version 8 SDK under the samples directory
in direct3d , then tutorial.

hope this helps
Toby
steg
steg
Thanks Toby
If it isn't working, take a bath, have a think and try again...

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