Original Post
I''m currently trying to implement a small game engine, which probably will be used for tile-based games. The game will be applet based.
What I really can''t get a grip on is how to handle images. Image? BufferedImage? VolatileImage? Raster? WritableRaster? etc etc. Which one should I use?
Since I''m interested in making a Mario-style game, I need to have some sort of transparency (full translucency is not really that imported, just per-pixel "visible"/"not visible"). How do I do this, and what classes should I use?
What makes it even harder for me to decide is because of the different versions of Java browsers use. Netscape uses 1.3, so no problem there, but IE is still at 1.1. I know that I can activate 1.3 by changing the CODEBASE attribute of the APPLET tag, but will I still be able to access more than one of my own classes?
A lot of questions, but to summarize: I want to display images (sprites) in an applet, with transparency, at a reasonable speed. How?
// Kanzetsu
