Original Post
I''m trying to write a terrain engine that acts much like a tile based game. Of course there is going to be different terrain types (i.e. grass, swamp, mountain, etc). I am new to D3D8 and want to place multiple textures on the terrain. One texture for the "main" texture (grass, rock, etc) and one for whatever is going to be on top the main texture (i.e. road, leaves, blood, etc).
The top texture must have a color that is transparent so bottom texture will show through. The main reason why I want to use multiple textures is to eliminate the need to create separate textures for the road for each terrain type.
Right now I have a simple terrain that uses only one texture. I use a triangle list for the terrain.
Is here a good way to do this?