Original Post
Hey guys... I''m writing an RPG engine right now, and I wanna put in some bumpmapping capabilities. However, from the looks of things, DOT3 is the way to go. I''ve scoured Google for info on how to implement DOT3, but NVIDIA''s "tutorials" are the only thing I''ve found, and they''re all Direct3D for some reason.
Anyone know how to implement DOT3 bumpmapping, or atleast point me in the right direction? Thanks.
Pathos