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DOT3 Bumpmapping

Started by Pathos Dec 5, 2001 at 10:16 PM 1 replies 350+ views
Original Post
Pathos
Pathos
Hey guys... I''m writing an RPG engine right now, and I wanna put in some bumpmapping capabilities. However, from the looks of things, DOT3 is the way to go. I''ve scoured Google for info on how to implement DOT3, but NVIDIA''s "tutorials" are the only thing I''ve found, and they''re all Direct3D for some reason. Anyone know how to implement DOT3 bumpmapping, or atleast point me in the right direction? Thanks. Pathos
Fruny
Fruny
quote:
Original post by Pathos
Hey guys... I''m writing an RPG engine right now, and I wanna put in some bumpmapping capabilities.



I presume you know what you''re doing, but... do you have the RPG part of the engine working ?
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
NitroGL
NitroGL
http://nitrogl.cjb.net
Celeron ][ 566 @ 850256MB PC-100 CAS2 RAMDFI PA-61 Mainboard (250MB memory bandwidth sucks, it should be 500MB)ATI Radeon 32MB DDR LEWindows 98SE

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