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making a math game based on the legend of the mystical ninja (SNES)

Started by September 05, 2018 09:58 PM
3 comments, last by krb 6 years, 6 months ago

Mystical Ninja is my favorite series and I really like the SNES entries.  Before you start I recommend playing Goemon's Great Adventure 2 on N64, it's an update of the same formula as the first SNES game.

If you are going the educational route with this formula you have to fit some history in there.  One of my favorite things about the Mystical Ninja series was how it incorporated so much historic Japanese folklore and culture as well as geography.  As for the math part, I think the most natural way to incorporate it would be to have loot from the dungeon that can only be turned into currency via math based mini-games, maybe at crafting stations that scale in both difficulty and payout as the game progresses.  A good use for the in game currency would be to build up the town and unlock new buildings.

I don't know if you should base the game in Japan seeing as how it's already been done a million times by the Japanese.  One of my other favorite SNES games is Pocky & Rocky which is the same aesthetic but in a SHUMP.  There are countless other games that use historic Japan as a setting.  If you are dead set on Japan as the setting it could still work, I personally would like to see this same formula applied to other locales.  Since it is a math game set it in a place that had a concept of the number 0 like the Mayans, Arabs and Indians, or set it in Italy around the time they switch from Roman to Arabic numerals.  Come to think of it Italy during the renaissance would be a cool setting.  Pick one or two historical figures to base your main characters off of, work da Vinci and engineering in there and travel around the peninsula collecting things and visiting other areas.

 

Nice theory regarding going the educational route regarding the  Ninja Mystical series. I'll have to take a look at Goemans great adventure for SNES. I hadn't heard of this game until now.

E=MC Squared.

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1 minute ago, Pushmenot said:

Nice theory regarding going the educational route regarding the  Ninja Mystical series. I'll have to take a look at Goemans great adventure for SNES. I hadn't heard of this game until now.

It's just the PAL localization of the N64 games.  All of the English SNES localizations deviated really hard from the source material to the point Goemon and Ebisumaru were renamed Kid Yin and Dr. Yang, but it was a great game none the less and I'm glad they decided to release some of the series outside of Japan.

But yeah, the "Great Adventure" games were on 64 and I recommend them highly, the PAL region's SNES games were still called "Mystical Ninja" from what I remember.  The second N64 game didn't get a US release so it never came out under the "Mystical Ninja" title, but it was still translated to English and released elsewhere.

The 4th SNES game from Japan under the "Ganbare Goemon" titles is also really good and unlike 2 and 3 you don't really need to know Japanese to progress because it's a straight forward platformer.

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