Hi!
4X sci fi (space empire builders) games normally has spaceship combat. Im planning a game and i'm not sure i want to have a "ship designer" feature. It's common to place all the components: weapons, shields etc in slots of ship classes/sizes (such as frigate, destroyer etc). This is cool but finicky and often you find an optimal and just go with that anyway (so the gameplay becomes tedious: you just always replace components with the latest research once replaceable, laser->better laser->best laser).
Another problem is that the largest "ship hull" is often just overall "best". Once you research battleship there is no point in building cruisers or destroyers for example.
In a empire builder like 4X, is it possible (and fun) to instead try a rock-paper-scissors kind of meta game? Im thinking e.g.:
1. Carrier (sends strike bombers). Good vs capital ship
2. Frigate (has "flak" guns). Strong vs carriers
3. Capital ship. Strong vs frigate.
Another example is Homeworld, but its system with classes and counters would be too complex for a empire builder. I'm thinking to have fleets enter battle (different view from moving on the map) line up against each other and semi-automatically resolve combat by shooting their optimal targets. Battlefield movement was mostly pointless in these games anyway.
Another way is to separate ships into front-line ships (tanks) and artillery ships (dps/damage dealers that are fragile) or a mix thereof. Or have shield generation ships that protects other ships.
Thoughts?