Original Post
I develop a 2D engine for my game. I would like to create a file which contains all data of the game. So, i would like to add to this file, all of bitmaps that represents Tile.
For this, i try to load a Bitmap with BITMAPs structures like BITMAPINFOHEADER, but i don''t find any function that be able to use these structures for creating an offscreen direct draw surface.
If you have some ideas about how create this kind of file (that regruops all of data), or about loading Bitmap in structures (not in HBITMAP because i know this function but it work only if the bitmap is in a bitmap file.) and using this structures to do an offscreen direct draw surface, i will be very happy.
Thanks.
email : r.baranx@libertysurf.fr