I've been found a talk at GDC, now on youtube, about procedural animation. The video. When I saw what could be done with it, I knew I had to learn it.
Any tips or pointers for to build a strong grasp of the subject for a beginner to procedural animation?
Like I understand the 2D math so far, ready for the 3D, but do you have tips or goto resources? I'm figuring through the 3D maths, maybe I should go and make my own custom animator in DirectX or is that a bit much? I even saw a course on the robotics version of this through online courses. But I don't want to go off on a tangent or pick up some useless books on it when there are better ones.