Original Post
I' d like to know how collision detection is set up propperly for a main character in you game. I've learned how you set a collision detection routine by using a sphere around your main character but what if you want to use a more precise method? Is using a sphere or a bounding box(that's mayby split up up in several boxes) the right way? And how does a good fps like quake use coll. det.?
Edited by - Xyan on December 6, 2001 6:20:33 PM