Original Post
Ok, I''ve got some major problems. I was fooling around with some stuff, and eventually I combined the milkshape model tut with the hieght map tut, and all is well, except one thing. When I try to make the textures work, the model just stays white, no textures. Now then, I decided to place the pModel->ReloadTextures(); call just above pModel->Draw();. It will display the textures then, but the whole durn thing is slower than a snail! The heightmap, which is supposed to be bright blue, is now dark, and like I said, SLOOOOOOW! Now, I accidentally set my monitor to 16 - bit once while the program was set to run at 24 - bit, a very similar thing happened. What is wrong with my little program? Is it because I told it to reload the texs in DrawGLScene? I have a 700 Mhz, 128 MB system, so whatever is making slow is very draining on my sytem, and I would like to fix this ASAP.
En taro Adun!
Doom to all who threaten the homeworld!
*Protoss Zealot - Starcraft*