Hey guys. Looking for some advice in regards to asset production/generation. I've been developing a game in my spare time - www.kanshicity.com - which is themed around finding characters in a Tokyo inspired city (not really pure cyberpunk, just inspired by the city as it is today). I've been developing it myself and I'm primarily a programmer. I've been using Blender to create fairly simple buildings which when placed together with lighting and some blurring suggest more detail than there is which is a nice effect.
My problem is that it just takes so long to fill a level out which really eats at my motivation. Say a level needs 100 buildings, depending on the complexity I spend 1-2 hours per buildings so that's 100 levels but I can only work on my game 1-2 hours a night.
I'm looking for suggestions I could look at for producing my content more quickly? I'm not in the position to hire someone. I'm thinking perhaps some kind of procedural generator might help but I've never tried that before.
Thanks