Original Post
Anyone know how you would do this?
struct Creature{
char Name[10];
Creature();
void (*Rename)();
void NameBob();
};
Creature Gabu;
Creature::Creature(){
strcpy(Name, "Gabu");
Gabu.Rename = &NameBob
o<rint(){
o<.
Btw, if you can''t figure out what it''s supposed to do (lol?) Rename should point to name bob to change the name to Bob.
Thanks alot for any help (or even unhelpful things that where meant to help =) )
Gandolf