Hello Again,
I'm trying to create a "sound expansion"
The Example:
a nuclear explosion sound has 1000ft of audible sound area
players who is next to the explosion hear it first
players who is far to the explosion will hear after some seconds
when the sound reaches its area limit, it ends with a "fade-out"
The Point:
i already know how to create fade-out sound effect in Unity
know i want to know how i can create this "sound expansion" effect