m a unity developer and recently i had an argue with unreal engine developer that says everything mechanic and game play can be achieved with unreal blueprint.
basically blueprint is a scripting system like scratch language that lets you make logic by graph systems but how much far can it go?
most of the time as a game developer i have to code some new algorithms, physics or AI and some special mechanics that it is very hard to imagine that you can implement with blueprint. i think game maker had a same system but i believe it was so limited and in the end you had to script some logics. i believe game making is about making new things and making games without coding is just an advertisement or rudimentary thinking.
i dont think anyone can make a special or new idea with something like blueprint. can anyone give a good sight about this issue?