Original Post
I''m currently working on a futuristic racing game similar to f-zero (but of course in 3d), and I need to somehow retrieve a rotation matrix from a plane normal (the track), so I can apply it to the car. It looks quite silly when the car travels up the track, or on a ramp... and stays perfectly flat
I''m using OpenGL, so I need the rotation matrix to be in column major form. I''m posting this as a last resort, cuz I''ve been searching the forums all night, but have yet to find a definitive answer to my question. Any help would be appreciated!!!