Skip to main content
GameDev.net gamedev.net
🔒 Locked

Abilities for top down game?

Started by Chug Buster Mar 13, 2019 at 7:26 PM 2 replies 3.4k views
Original Post
Chug Buster
Chug Buster

I'm making a top down boss rush game kind of like Furi but with command inputs for specials like fighting games (such as pressing down, then right, the left, then attack for a special move) and I can't really think of any cool special moves. Right now all I have is pressing down down attack to shoot a projectile, and down right attack for healing. I can't think of much else. Any ideas?

"The bigger they are, the larger they are."
NubDevice
NubDevice

rethink it.

really. Imagine the actual action of input makes sense. If I [down down], and that shoots in some other direction, does it feel right. But if I [down down] to heal and my avatar does cradle in type motion, that might be better. (assuming I'm not shooting down). I always thought a good use of multi tap was as a skill bonus. You got more points in the end because of your quick combos and not necessarily how you got there. You get to the fight pose (high low lean forward back) with a key sequence as you describe but tapping that last action key multiple times for quick, right there, hits in that pose until a condition was met or removed would add additional user engagement.

As for additional combo ideas of what keys, that's all you Chug. If the user input feels right to the player, the moves are easier to remember.

Dev careful. Pixel on board.
Buckle up. Everything will be revealed.
Chug Buster
Chug Buster

That makes a lot of sense! This is my first time making this sort of system, so this advice helps a lot! Thank you!

"The bigger they are, the larger they are."

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.