Hello everyone !
Im doing a research for a future StartUp in Mobile Game Dev and got to a point of defining our short, medium and long term strategy. We are a small team of two developers, doing mostly products for other company's, not Game Development, and we plan to start doing Mobile Games. Based on the market trends and statistics, Casual and Hyper Casual games are most ”in demand” now, so we decided for the first period of time, for the short term, to focus on Developing Hyper Casual and Casual games. There is lot to cover but for now, lets simplify the task.
Input:
- 2 Developers;
- Software = Unity;
- Platform = Mobile (Android and IOS).
- Time to develop a product = 1-2 months.
- Marketing budget = 1000-3000 USD.
- Product type = Freemium Hyper Casual Games
- Is there any way to have an income (1000-5000$/per game), without a publisher and using from 0-2000$ for marketing ? Im talking about real examples not ”luck” or some ”hype miracles”.
- How to sell those Hyper Casual in the best way (the most profitable way) ? Any Ideas ? Any experiences ?
- If not Hyper Casual then what else ?
- Is there any way to sell games without investing millions into marketing and being a successful business ? Success = (Invested money) x 2
- There are Millions of Hyper Casual Games on the market, how to stand out ?
- One friend suggested us to create games for PC and publish them on Steam instead of Mobile, and focusing more on Casual games, with a longer time of development. What do you think about this idea, is it worth it or not ? Mobile platforms are more accessible comparative to PC...
By the way, don't get me wrong, I like Good Quality Games, but in this market, ”a good game is a well marketed game"...
Also
If anyone have any other Ideas of how they would start or manage this business, please let me know. Any experience/opinion matters.
Thank you in advance