Original Post
hi
I am curently writing my own 3D-Software-Renderer.. it´s just for fun... I write it with TurboPascal.. it''s crazy, isn''t it?
until now I have just rendered Points to the screen, but now I have programmed an procedure which draws triangles. At this Point it´s time to use an Z-Buffer.
My triangle is defined as a list of three points.. I convert these points into my 2D Space. I still have the Z-Values saved, but how can I calculate the Z-Value of the points in the inner of my triangle.
please help me..