Hello Guys,
I created a funny uv mirror x effect with uv.x > 0.5, uv.x = 1.0f - uv.x but if i translate the uvs before i lost my mirror effect. So have any math genius a solution how to keep the mirror effect if i translate my uvs before?
Greets
Hello Guys,
I created a funny uv mirror x effect with uv.x > 0.5, uv.x = 1.0f - uv.x but if i translate the uvs before i lost my mirror effect. So have any math genius a solution how to keep the mirror effect if i translate my uvs before?
Greets