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ray-tracing
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I think it can be done at a low res (320x240). U can try a mix from two (poly-render and ray tracer), as I thinked some time ago.
Kaesebrot: I think you should pursue the idea of writing a ray tracer, real-time or not. It''s a great way to get acquainted with the mathematics of computer graphics in a very API- independent way.
As for real-time ray tracing, I''m not an expert, but from what I have seen, you will either need a super computer or you are going to need to sacrifice a lot. By sacrificing I mean dirty hacks and whole lot of preprocessing, and even then you won''t be able to do the fancy eye-popping stuff like depth of view, motion blur, soft shadows, diffuse materials, etc.
Good luck.
As for real-time ray tracing, I''m not an expert, but from what I have seen, you will either need a super computer or you are going to need to sacrifice a lot. By sacrificing I mean dirty hacks and whole lot of preprocessing, and even then you won''t be able to do the fancy eye-popping stuff like depth of view, motion blur, soft shadows, diffuse materials, etc.
Good luck.
You could always write a "raycaster."
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Wait, wait, wait....who''s Nambla Fett?
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Wait, wait, wait....who''s Nambla Fett?
It may be though, but take a look at it, it''s running at 30 fps on the highest high end machine with a GF3.. I think doing 2 or 3 stencil tests on the whole frame isn''t too though on a GF3... If they already do z-buffering so fast, optimizing a 8 bit compare shouldn''t be a problem.. (the only issue is that every pixel has to be touched)...
just my 2 cents,
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
)
just my 2 cents,
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
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