Original Post
I''m curious on how you guys/gals do 2D rendering in applets (JDK1.1).
All my graphics objects (sprites, tiles) are of class Image, and I use drawImage to draw them onto my backbuffer (an Image). Then I''m using something like drawImage(backBufferImage, 0, 0, null) to draw the buffer itself onto the view Component. Problem is, this turns to be really slow once I try fill the screen with tiles etc.
I know it can be done faster, I had a look over att www.ninjagames.com, their Rollerboy games are amazingly fast.
Are you using some different technique (pixel arrays, Rasters etc)? Please tell!
// Kanzetsu