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Display MOdes

Started by Forcas Dec 9, 2001 at 8:48 PM 0 replies 200+ views
Original Post
Forcas
Forcas
I recently wrote a game in 800 X 600 X 32-bit color(A8R8G8B8) display mode. I tried it out on two different friends'' computers, and it didn''t work on either one''s. One of them had a Voodoo 3. I had assumed that Voodoo 3''s would have sufficient power to handle that. Do you think it would''ve worked if I would''ve made it a 640 X 480 res instead? I hate making games that run in different resolutions. Changing the res changes the game. -Forcas
"Elvis is alive. He is Barney the purple dinosaur. He is the pied piper that leads our children into the wages of sin and eternal damnation."
-Forcas writeln("Does this actually work?");
Mark_C
Mark_C
Voodoo 3 wouldnt have even a tiny bit of trouble handling that display mode. Perhaps more detail would be helpful.

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