Hello everyone,
I'm currently working on my bachelor thesis, which is about tilemap generation using a constraint satisfaction solver. The goal was to end up with an implementation that's more general purpose (or could easily be repurposed by adding constraints), but still posesses features to offer good control over the result.
The implementation is somewhat done, one can generate tilemaps with it, I'm somewhat satisfied with it, but I can't properly judge if the implementation so far is actually of any use to a developer who might want to use a tool like this.
This is why I'm looking for developers, preferrably ones who previously worked on a tile based game at some point, preferrably with at least basic knowledge on how to use Unity, who could take a look at it and give feedback about the current state, what other features or tools might be usefull, and if it could actually be a time saver.
So is here anyone who could help me out with this? (I'll need to clean some things up and then would provide a unity package.)
Richard