Original Post
Does anyone have any idea on how I might implement the following concept:
I want to create a win32 3d game or interactive demo that would run smoothly on a machine that would be considered today to be mid to low speed (333 - 600 mhz) running windows (95/98/XP) that would require -NO- additional software or drivers to run- no directx, no opengl, nothing that would be required by the user to install or download.
I am still learning, and many of the things I thought I knew have been proven otherwise, but so far this is what I think I know:
Without using opengl or directx, you can plot pixels with assembly. This option would not be viable however, because I require the program to be win32...and windows does not allow you to access interrupts.
Windows GDI may be an option, but I need to hear from you all on how fast it is, in particular the setpixel function.
Something else....??