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I need some help

Started by Zealot Dec 12, 2001 at 12:21 PM 2 replies 200+ views
Original Post
Zealot
Zealot
Ok, I need to know a few things: 1.) I am making a game, and the characters can fly, I know that you can keep characters that walk in the level by unpassable terrain and such, but if this is outside, how do I convincably contain a flying character within the level. 2.) How do you set a clear color in OpenGL? I think I read something about it in a tutorial, something about an Alpha channel. 3.) Is there any way to optimize the height map tutorial so that it doesn''t use soooooo many verticies? I figured up that a 2048 X 2048 map uses 16,384 verticies! 4.) Does OpenGL have a built in water method? I think this is a rather dumb question. 5.) Does anyone know of a good physics tutorial for 3D? I found I need some help here, but I amazingly overcame the collision detection with an incredibly easy to implement method. Thanks guys, and I''ll probably be back here soon with some more questions. En taro Adun! Doom to all who threaten the homeworld! *Protoss Zealot - Starcraft*
----------------------------------------------------------You know, I might as well go ahead and say I can't fix the problem... because that's when I figure out how.
Digicube
Digicube
Opps that last post was from me. I forgot to login.
Zealot
Zealot
Thanks for the reply, the kind of physics I am talking about is the typical type you might find in a 3rd person game, with like flying, but no swimming or such.

En taro Adun!
Doom to all who threaten the homeworld!
*Protoss Zealot - Starcraft*
----------------------------------------------------------You know, I might as well go ahead and say I can't fix the problem... because that's when I figure out how.

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