Original Post
I''m having some crazy things happen to me. It all started when I upgraded to SDK 8.1. I''m using transformed and untransformed vertices, and I''m rendering in this order: background, foreground, alpha-texture, untransformed vertices. The strange thing is, when I recompiled with SDK8.1, it wouldn''t show my transformed vertices unless I set the z coordinate to 0.0, whereas before I had them set to 1.0. But when I do get them to show, they cover up my untransformed vertices. When I render my untransformed stuff first, the alpha texture (transformed) goes over it properly, but the other textures completely blot it out. Any ideas? It''s driving me nuts.