Hey guys,
I've always disliked leveled enemies/areas (basing all opponent difficulty on the PC-character level), because it feels like it completely destroys the purpose of leveling in the first place. I mean what's the point of getting to level 5 if every character in the game levels up at the same time?
Fallout 4 does it a little differently (not sure about 76, I avoid online games). In F4, the enemy difficulty is still based on your PC level, which sucks (IMO), but they are locked there once you meet them. So if you travel back to a previous location, the enemies you fought at level 5 are still at level 5, even though you are now level 10. This makes it much harder for the player to realize what's happening, but it still feels like its negating the point. It also still forces players who figure it out to play internal mini-games. For example, I avoid leveled areas until I get to a very high level, so enemies won't be locked at some pathetic level later on, and I can enjoy fighting them over and over.
I have been slacking in game development for a while, but this design problem still bothers me. Every time I play a leveling game, I'm reminded that there is no good way to do this. Either the player has to deal with extremely tough enemies that they cannot beat until they get stronger, or the leveling system is made pointless by using some type of leveled enemies. And when you go with leveled enemies, the player is forced to play this internal tweaking game, where they actually don't care about leveling up - they only care about HOW they level up - which skills do I choose to make the leveling in this game actually do something useful? If I boost my intelligence to level up more often, that would be pointless. But if I stay dumb and gain more skill points PER level, that would make me much stronger than my enemies.
Anyway, I'm looking for ideas on how to improve this situation. And even though I refer to “levels”, it is not a problem strictly associated with full character levels. Any game that allows the player to improve their abilities while giving them choices to fight against tougher opponents (one way or another) has to choose how to deal with this problem. I used to be a hardcore gamer (played every good game that existed), but these days there are a lot of games out there that I haven't tried. So feel free to mention any that seem like they nailed it.
Thanks!