I'm really interested in the programming aspect of it. For example, in a pure 2D game, collisions and angle calculations are cake since there is no sense of depth to account for. In Bastion, however, the world seems to be made of 2D tiles, while enemies and the player are 3D models. How does this translate into the technical side? How would one even treat a 3D item in a 2D world made of tiles? Would colliders be 2D? Or would the world truly just be 3D with illusions to make it appear more 2D.
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How do games like Bastion combine a 2D world and 3D characters
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