Original Post
1) I want to run ''CreateGLWindow'' by itself in a dll. I added these lines of code to it:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
glLoadIdentity(); // Reset The Current Modelview Matrix
SwapBuffers(hDC);
I created the dll and ran it inside a program made in a totaly different language and the window comes up for a bit of a second as it should be, then it seems it goes behind all the other windows and malfunctions... I do not want to have a loop in my dll code because then I can''t command it to do anything in my other program.
2) How do I get an already created window (in a seperate program) and turn it into an OpenGL window and interact with it?
Does anyone know the answers?
Thanks...