Original Post
Hey,
I''m curenntly using the "utils.cpp" supllied with the SDK, but I need to load quite a lot bitmaps. With the functions provided, I can only load one bitmap into a surfcae:
*lpDDSurface = Utils_LoadBitmap(G.lpDD, szFileName, 0, 0);
So the question is, of course, how can load multiple bitmaps into one surface?
Thanks a lot...