Hey guys,
I have a simple app where I render a textured quad using Vulkan. I can see that at the start of the application the time taken by the render frame is around 0.016 ms. After around 8 seconds of running, the spent time goes up to 0.121 ms. It is almost 10 times! It does not jump immediately to 0.121 ms but it does gradually over 8 seconds.
I am using Vulkan 1.2 and running on GTX 1070. To measure the time, I am using Vulkan timestamp queries. I noticed the issue on NVIDIA's driver released in Decemeber 2020. I have updated to the latest driver version and the behaviour is the same.
Edit: I have also taken a series of captures with NSight and it shows 0.02 ms for all trials.
Have you seen this behaviour before? Do you have suggestions how to troubleshoot the issue?
Thanks!