Original Post
I've read somewhere that including unnecessary header and library files in gaming code would slow down your game speed. I often inculde a bunch of OpenGL and DirectX to make shure my code functions are supported and I don't get anny unnecessary bugs. And later on I remove the ones I didn't use.
-Is this method ok, because I find it hard to determine wich ones I used and wich not?
-And does it slow down your gaming code(and eventually
your game itself)?And what if you use just a few lines of a library?
Edited by - Xyan on December 15, 2001 1:41:08 AM
Edited by - Xyan on December 15, 2001 1:42:03 AM
Edited by - Xyan on December 15, 2001 1:42:29 AM
Edited by - Xyan on December 15, 2001 3:07:29 PM