Original Post
Hi!
I got my network code working now and I am implementing it into my Game Engine. I am thinking about the Design and how to handle Server and Client on one PC. For example how should I handle my Level. Load it twice? (one for client, one for server) Should the Server handle Bots or Singleplayer Creatures? Should the Client get all visible Objects (creature...), send this Information to the Server that it can process them. If I am having many variables that the Client and the Server use, how do I handle it when one PC is Server and Client?
Many questions, I know. Hope you can answer some.
Thanks
Punika