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shadows

Started by Enouk Dec 15, 2001 at 10:21 AM 1 replies 550+ views
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Enouk
Enouk
Iam gonna implement a shadow system in my engine. What method do u think i should use? Shadow volumes, or shadow maps? Shadow is hardware supported in Geforce 3, but only works for spotlights. Stencil shadows requires to determine the volume which is hard for complex geometry. Really need some help on which metod is best?
Leyder Dylan
Leyder Dylan
Here''re some links :

http://developer.nvidia.com/view.asp?IO=ogl_shadowmap

http://developer.nvidia.com/view.asp?IO=gdc2001_shadows

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Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
DetrimentalFiend
DetrimentalFiend
Does anyone have a demo of shadowing that doesn''t need a GF3, but would be practicle (speed wise) for games?

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