Original Post
how do i detect collision in a tile-based game? i''m doing an over view look, and i am using this kind of thing to set my tiles
for(int i = 0; i{
for(int x = 0; x {
map[x][y] = tileid;
blt(x,y,tileid);
}
}
i want to be able to move my player, and then if there is a collision, just to make him stop, any suggestions?