Original Post
Whats a good book to purchase that teaches you most of the 3D mathematics needed in 3d game engine design? I''ve tried to find some decent ones but I can''t seem to find one. Most "assume" that you have calc experience, or whatnot. If anyone could help I''de be most appreciative. I''m just trying to do some research on how 3D games work on the inside, rather then letting an API do it for me, but even if you are using an API you still need to know a lot about vectors, transformations, and all that.