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BIG ?? on Multiplayer Technology

Started by Prozak Dec 16, 2001 at 12:59 PM 0 replies 150+ views
Original Post
Prozak
Prozak
Hi all, I''m reading "Multiplayer Games Programming" and wanted to know more on how the Quake/RTCW Coders code bullets and rockets, how do they actually decide a rocket hit someone, with all that lag going on? How to manage moving objects when data packets lag? Thanx for any help, Season''s Greetings,

[Hugo Ferreira][Positronic Dreams][]

S1CA
S1CA
"dead reckoning" is a technique to look into.

--
Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com
Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

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