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About Unreal UMG and Controller Creation

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0 comments, last by Sylon87 2 years, 5 months ago

hi.

i:m working on a rpg game and i:m wondoering if it:s better to create an UMG wrapper ( like a new subsystem that will contains all ui and create and destroy it ) or put all ui into a single UMG then manage all of them from it…. i:m a bit confused.. because for sure the subsystem way will be more clear and well organized with an UGM Container that will collect all the UI reference and manage it from anywhere and keep track from where it:s used and easy to debug.. but have all into a single UMG looks faster to me.. are this the only differences?

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