I have a class derrived from AActor which has properties like Meshes, etc. The meshes is a separate assets in content folder which assigned to this properties.
I spawn my actors at runtime using SpawnActor function.
When my meshes will be loaded? During the spawn, after the spawn or at game loading?
I found the Actor Lifecycle documentation https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/Actors/ActorLifecycle/ but I can't find answer to my question in it. I see that serialized to level actor will be loaded when the level loaded. But what is about spawned at runtime actors?