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Cube Drop 2001
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OK game. Just some suggestions...
1.
The camera is a bit dodgey - it is moving about in seemingly random directions...

(my html is useless, so don''t blame me if that pic isn''t showing)
It is hard to judge where to move the blocks from a view like that one above. Maybe have it so the user can choose where to place the camera?
2.
Where''s the scoring? A puzzle game without scoring doesn''t give you as much excitement to come back and play again, since there is nothing to beat.
3.
Finally, a down button would be nice, so you don''t have to wait ages for the blocks to fall. It can become fairly tedious waiting for blocks to fall to the ground level, even if they speed up after a while.
~ There''s no substitute for failure ~
~ There''s no substitute for failure ~
1.
The camera is a bit dodgey - it is moving about in seemingly random directions...

(my html is useless, so don''t blame me if that pic isn''t showing)
It is hard to judge where to move the blocks from a view like that one above. Maybe have it so the user can choose where to place the camera?
2.
Where''s the scoring? A puzzle game without scoring doesn''t give you as much excitement to come back and play again, since there is nothing to beat.
3.
Finally, a down button would be nice, so you don''t have to wait ages for the blocks to fall. It can become fairly tedious waiting for blocks to fall to the ground level, even if they speed up after a while.
~ There''s no substitute for failure ~
~ There''s no substitute for failure ~
The author of this program is not DavePamn or ListenSoftware. It is me - T. Lee Young. He was one of my instructors in school and this was my final project for the semester. Yes it is true that he has changed a few things such as making it a windows app, and leaving off the introduction screen with the instructions, leaving out the scoring, and the vertical clearing of rows....
To change the view, use the 1,2,3,4,5, and 6 keys as I recall. (I wrote it over a year ago.)
As far as the random-ness of the cammera, it is random. That is the way I designed it, and is the way I liked it.
Do I sound upset, maybe. Just give credit where credit is due.
Lee Young
To change the view, use the 1,2,3,4,5, and 6 keys as I recall. (I wrote it over a year ago.)
As far as the random-ness of the cammera, it is random. That is the way I designed it, and is the way I liked it.
Do I sound upset, maybe. Just give credit where credit is due.
Lee Young
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