I am assisting to build a demo game that is meant to be played on a web browser both on a computer and android. It was originally meant for Android and I added a simple feature to allow keyboard presses. It will build locally on my computer and plays just fine as a standalone computer application. However, when I build it as a WebGL application it will open in a browser but the game's screen is too large and doesn't allow me to interact with the screen (which is a new issue).
I'm using Unity version 2020.3.45f1 to build this project.
If there's anything I'm forgetting to mention please let me know and I will add more screenshots.
These are my resolution settings
Player Rendering settings
![img](b9jezvzkzjma1 "This is what it looks like in browser after uploading .html file
")
This is what it looks like when I get it to build locally in browser. The screen is going out of bounds. Ignore the pink scribbles.
This is what the screen should look like.
This is the error I receive when I try to login to the game.